( 04 — Laboratory )

The laboratory

Twenty-four original Blender worlds and nineteen live studies in light, motion and response. A place to make, turn, test and discover.

Material & environment collection / 11 projects

Places in light.

Reading rooms, winter characters and fabric under tension. Ten original studies, built around the way materials meet light. Take your time. Look closer.

Original Blender Cycles render

Actual cloth simulation / four pinned corners / physical wind

Drape

A linen sail rests between four tension masts. Gravity draws it into a soft canopy above timber seating; its folds come from a cached cloth simulation.

Original Blender Cycles render

Bound volumes / fanlight / warm practicals

Archive

A timber reading room gathered around a writing desk. Gilded book spines, ivory paper and a bronze lantern give the shadows a human scale.

Original Blender Cycles render

Limestone joints / water swell / planted court

Atrium

A reflecting court beneath a limestone arcade. Individual voussoirs, quiet timber seating and planted corners make a small space feel inhabited.

Original Blender Cycles render

Five supported bays / three suspended lights

Vault

A stone passage leads to a recessed bronze door. Warm lanterns establish a rhythm through the cool barrel arches and weathered wall plinths.

Original Blender Cycles render

Baked ripple normals / rope catenaries / water morphs

Tidal

A timber pier rests over moving water. Mooring collars, sagging ropes and shore stones make the transition between land and water tangible.

Original Blender Cycles render

Curved steel ribs / glass / hinged ventilation

Glasshouse

A vaulted greenhouse frames two planted beds. Slender steel, translucent glazing and a breathing ridge vent contrast with the leaves below.

Original Blender Cycles render

Shoji lattice / sliding panels / tiled roof

Onsen

A cedar pavilion opens behind ivory paper screens. Overlapping roof tiles, suspended lights and a low tea setting create a quiet threshold.

Original Blender Cycles render

Copper seams / equatorial pivot / machined optics

Observatory

An open copper observatory holds a moving telescope. Patinated metal, stone masonry and bronze lens collars turn engineering into a composition.

Original Blender Cycles render

Scanned stone / planted edges / rain pool

Cloister

Two arcades enclose a rain-darkened court. Six suspended lights and a shallow pool bring a restrained warmth to the weathered stone.

Original Blender Cycles render

Clouds displacement / granular snow / shaped fedora

Snowman

Three imperfect snowballs, a coal smile and a petrol leather fedora. A small winter character built from simple forms, with a gently animated head.

Fieldnotes / 03 projects

A sense of place.

Living landscapes, dimensional identities and a passage of light. Hands-on studies, with their construction documented.

Original Blender Cycles render

Scanned soil and bark / branched foliage / rooted wind

Canopy

Individual evergreen needles catch the light above scanned soil. Bark-covered bridges and irregular weathered stones meet the river, while a rooted wind field moves the branches.

Original Blender Cycles render

Editable letter curves / bevel / choreography

Glyph / Matter

A studio signature becomes a small object. Platinum letters and a copper slash rise from a dark enamel plinth, their beveled edges catching a quiet sequence of light.

Original Blender Cycles render

Scanned weathered stone / four suspended lanterns

Threshold

Four hexagonal lanterns hang from bolted ridge brackets and interlocking chains. Smoked glass, aged brass and warm practical lights bring depth to a cool five-bay stone passage.

Technique workshop / 05 projects

New dimensions.

Architecture, assembly and energy. Five studies in construction, material and motion, with editable node graphs and portable animation.

Original Blender Cycles render

Animated recursive extrusion / satin petrol alloy

Monolith

The fractal itself moves. Shared extrusion depth and inset scale reshape four recursive passes, revealing crisp terraces and deep pockets in a satin petrol surface.

Original Blender Cycles render

Nested parts / slim hollow chassis

Stratum

A fictional device separates into ceramic, battery, chassis and display. Rounded manufacturing edges and sapphire lenses make its construction visible.

Original Blender Cycles render

Warped noise / shifting spectrum / luminous volume

Arc

A glass orb holds a shifting spectrum of energy. Distorted coordinates shape a narrow noise field into glowing veins; color and motion travel together through its eight-second cycle.

Original Blender Cycles render

Baked travertine / three PBR maps

Solstice

Three barrel-vault segments frame a quiet gallery. Bronze fins, a stepped entrance and a reflecting pool turn the miniature into a study of light and proportion.

Original Blender Cycles render

324 instances / editable noise field

Signal Field

Displaced grid points carry bronze bars whose height follows a separate noise-driven scale field. The live Blender graph is sampled into portable morph animation for the website.

Kinetic collection / 2026

Matter,
in motion.

Objects with an inner life. Three original animated sculptures, made to be explored at your own pace.

Original Blender Cycles render
01

Chrysalis

80 moving plates / 8 second loop

An armoured form takes a breath. Eighty platinum petals unfold in a staggered sequence, revealing an ice-blue reactor within.

Original Blender Cycles render
02

Helios

Three axes / one continuous orbit

Three precision gimbals turn on independent axes. A textured lapis-and-bronze nucleus, fine scales and wandering satellites trace an impossible instrument.

Original Blender Cycles render
03

Continuum

Continuous topology / morph animation

A single ribbon folds into a trefoil. A traveling wave slips through its liquid-metal surface, held inside three hairline orbits.

From the studio / Blender studies

Built in three dimensions.

Original objects, made in Blender. Turn each composition by hand and shift the light to see what the surface reveals.

Original Blender Cycles render

Radial Assembly

Thirty-six titanium fins, one circular rhythm. A study in repetition, edge softness and reflected light.

Original Blender Cycles render

Form / Objects

Petrol enamel, warm porcelain and brushed closures. Small objects treated with a cinematic eye.

Original Blender Cycles render

Otherworld

A noise-shaped terracotta landscape, faceted minerals and a suspended moon. An exercise in scale and atmosphere.

The interaction collection / 19 studies

01
Optical PrismMove to refract
02
Liquid RefractionMove to disturb
03
Horizon PlanetOrbit the scene
04
Magnetic FieldBend the field
05
Precision OrbitTilt · click to reverse
06
Elastic FilamentsPluck the lines
07
Image DispersionDistort the image
08
ASCII IlluminationPaint with light
09
Particle TraceDraw a trace
10
Horizon LinesRaise the terrain
11
Liquid FormChase the fluid
12
Type PressurePress into type
13
Glyph DecodeHover to decode
14
Signal GlitchSweep to corrupt
15
Light RibbonGuide the light
16
Spatial SurfaceTilt the surface
17
Before / AfterDrag to compare
18
Odometer StatsTap to replay
19
Magnetic CTAFeel the response

Want one of these baked into your site?That's the whole point.