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Scatter with intention

A field of objects needs a reason for its density and variation.

Live interpretation / interact with the viewDownload the 3D study ↗

The source idea

The Geometry Nodes environment breakdown combines displaced ground, point distribution, varied assets and attribute-driven masks.

Our interpretation

Otherworld uses a deterministic mineral arrangement, varied sizes and a restrained accent frequency. Placement follows evaluated terrain height so the small objects belong to the surface rather than hover above it.

Look closely

Look across the minerals from a low angle. Compare distribution, size variation and the occasional teal accent.

What this study demonstrates

The current scatter is generated by Python. It is not the tutorial’s vegetation graph, wind animation or painted attribute setup.

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